Quote:
Originally Posted by Racer26
I think what really happened, though, is that they discovered when they started building and prototyping, just how easy scoring high is. TeamCopioli prioritized it that low, simply because they knew that scoring in the low goal has 70% of the scoring potential and thought it was significantly easier to do.
|
Also, don't forget that they have different goals than the typical FIRST team. They didn't build robots to compete and win matches. They built robots to show teams the design process, provide examples of successful mechanisms and sell their product. I think everyone would agree that the long 10 point shot is more entertaining and flashy than a passing robot robot that just scores in the 1 point goal (just look at all the reveal videos; there is a ton more shooting than passing). Their decision to build a 10 point shooter instead of a better passing robot fit their goals.