View Single Post
  #41   Spotlight this post!  
Unread 19-02-2014, 17:54
XaulZan11's Avatar
XaulZan11 XaulZan11 is online now
Registered User
AKA: John Christiansen
FRC #1732
Team Role: Mentor
 
Join Date: Nov 2006
Rookie Year: 2006
Location: Milwaukee, Wi
Posts: 1,329
XaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond repute
Send a message via AIM to XaulZan11
Re: Are the three day builds affecting designs?

Quote:
Originally Posted by Racer26 View Post
I think what really happened, though, is that they discovered when they started building and prototyping, just how easy scoring high is. TeamCopioli prioritized it that low, simply because they knew that scoring in the low goal has 70% of the scoring potential and thought it was significantly easier to do.
Also, don't forget that they have different goals than the typical FIRST team. They didn't build robots to compete and win matches. They built robots to show teams the design process, provide examples of successful mechanisms and sell their product. I think everyone would agree that the long 10 point shot is more entertaining and flashy than a passing robot robot that just scores in the 1 point goal (just look at all the reveal videos; there is a ton more shooting than passing). Their decision to build a 10 point shooter instead of a better passing robot fit their goals.
Reply With Quote