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Re: Are the three day builds affecting designs?
Several teams come to mind with working punch-launchers (118, and 488 for sure).
They're certainly an effective way to play this game, but they're not the only way.
It should have been known (by vets who were around then, anyway) that 1114's Simbot SS (which was built to play 2008's game Overdrive) was proof that a ball of this style could be launched with something of that nature.
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