Quote:
Originally Posted by Richie_Richter
A few mentors, team members, and I were discussing this yesterday as we were watching some live streams of week one competitions. What we quickly noticed was that nearly every robot was implementing some kind of module (ball intake, ball launcher, etc.) that had already been proven to work on one of the RI3D robots.
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And in previous years, for which there is copious amounts of documentation, video, photos, etc....
Let's face it--there are only so many ways to efficiently and effectively intake a ball, and it comes down to what type of roller, scoop, or grabber you want to use.
Given how week one has been shaping up so far, I'd say that we have a long, long way to go before we start worrying that the quick-build projects are having some huge impact on the game.