Quote:
Originally Posted by Madison
..and also decided to provide teams with instructions to build a field element that was substantively different than the real field?
I don't buy it. If the bar knocking balls out of the goal was meant to be part of the 'fun', that characteristic of gameplay should be present in the low-cost field parts.
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When was the last time a team field drawing matched the real field? I don't even want to think about trying to build a pyramid last year that came anywhere near what was at competition. Teams should understand this by now, and rookies should be mentored by teams that already know. This like when teams complained about discs bouncing out last year after they shot them into the goal at 100 MPH with 15000 RPM on the disc. FIRST changed their design for that, but I don't think they ever should have.
The field drawings have shown this potential since day one, if a team didn't address it in their game analysis they will face the consequences.
We might have problems with our high goal shot from a certain distance, but we have a range to shoot from if we find an issue. I think it is a great engineering challenge.