View Single Post
  #19   Spotlight this post!  
Unread 02-03-2014, 14:13
S.P.A.M.er 17's Avatar
S.P.A.M.er 17 S.P.A.M.er 17 is offline
Mentor (4118), Alumni (180)
AKA: Ralph,Ralf,Raph(I can't spell)
FRC #4118 (Roaring Riptide)
Team Role: Mentor
 
Join Date: Jan 2010
Rookie Year: 2009
Location: Gainesville FL
Posts: 150
S.P.A.M.er 17 has a reputation beyond reputeS.P.A.M.er 17 has a reputation beyond reputeS.P.A.M.er 17 has a reputation beyond reputeS.P.A.M.er 17 has a reputation beyond reputeS.P.A.M.er 17 has a reputation beyond reputeS.P.A.M.er 17 has a reputation beyond reputeS.P.A.M.er 17 has a reputation beyond reputeS.P.A.M.er 17 has a reputation beyond reputeS.P.A.M.er 17 has a reputation beyond reputeS.P.A.M.er 17 has a reputation beyond reputeS.P.A.M.er 17 has a reputation beyond repute
Re: Propose possible fixes for high goals

If nothing is going to be changed about the bar, then things need to change about how cycles are ended. Refs should be able to undo cycles since the ball is literally bouncing out of the goal after it appears to be scored. Maybe have another set of lights on the human barrier station so if the cycle is undone, the human players can't inbound until those lights are lit as well. As a ref, I will not want to cause a field fault due to unscoring balls, but I also want to make sure that the next cycle is started as soon as possible. Honestly, this bar seems more unfair to refs, than to the robots.
__________________
Doing stuff for robots: just as hard as doing robot stuff.
Reply With Quote