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Unread 03-03-2014, 07:02
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Join Date: Jul 2013
Rookie Year: 2013
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Quote:
Originally Posted by MooreteP View Post
1) Scorekeepers separate from refs.
However there would need to be a reconfiguration of the touchscreen input system, possibly adding two more screens. And you thought fixing the High Goals was expensive. They could always have a separate scorekeeper paper sheet like last year with the load cell debacle, but that may increase reset times. We used paper at the week zero Suffield Shakedown and it was quick enough, but it messes with the value of the Real Time Scoring. Ensuring that the pedestal lights up the moment a ball is scored in a goal is critical to the flow of the game.

2) Adjust penalty values.
Reduce G40 to a foul. Call possession of the ball by an opposing alliance.
I saw many instances of opposing alliances touching a ball twice or "herding" during defensive moves. This will improve the flow of the game by making it harder for a defending Robot to recklessly attack any Robot in possession of a ball.

3) More cowbell.
'nuff said.
I think defense bots should be allowed to attack robots with the ball. They shouldn't be allowed to take possession, but they should be allowed to try to delay a robot shooting into a goal or try to make the opposing robot drop the ball. Also they add excitement to the game.