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Unread 03-03-2014, 07:42
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Peter Matteson Peter Matteson is offline
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FRC #0177 (Bobcat Robotics)
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Re: How can you help GDC make this game better?

Quote:
Originally Posted by Jim Zondag View Post
<G28>
What we have here is nearly the identical situation we had in 2008:
- The GDC chose a very large playing object.
- Because the object is so large, it is essentially impossible to obtain the object without extending beyond the bumper zone.
- In order to play offense in Arial Assist, teams must have extensions in order to pickup and/or pass the ball.
- because there is only one playing piece per alliance, many teams are assigned to pure defense roles.
- What we saw at Southfield this weekend was defensive teams waiting until the offense reached out to collect the ball, and then hitting them in an attempt to draw a foul. Often this worked. Once a defense team successfully drew a penalty for this, either accidentally or purposefully, we observed them seemingly doing this more deliberately in later matches. Honestly, who can blame them?; if a team built a robot which cannot score, and they suddenly realize that they can quickly score 50 points by ramming others at the right moment, they will modify their game play to try to do this again.

- So, when it comes to rule enforcement on G28, the key question is this:
Should we penalize teams who are simply attempting to play the game as designed when defenders attack them as they attempt to collect the ball?
...
By the end of the Granite state district it seemed like this was a no call, which is what it should be in my opionion. If you go outside the bumpers you better be robust to last and expect the hit, but you shouldn't be penalized unless you're damaging a robot inside their frame perimeter.
There were definitely teams trying to game the system on this one until the refs caught on.
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