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Unread 03-03-2014, 17:08
cglrcng cglrcng is offline
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Re: How can you help GDC make this game better?

Quote:
Originally Posted by Chris Hibner View Post
G12 needs two penalty levels. I can understand a 50 point penalty if a robot picks up an opponents ball, but contact with the ball that is marginal should be a smaller penalty.

Here's a case in point: http://www.youtube.com/watch?v=lsyx0QmpPlk#t=138. Watch the action near the far blue inbounder zone at the 2:24 point. The ball bounces off the red defender while the defender was trying to play robot defense against a blue robot. The result was a 50 point penalty that turned a 34 point win into a 16 point loss.
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http://www.youtube.com/watch?v=lsyx0QmpPlk#t=138

Southfield Q-042...(Watch this qualifying match video) Can anyone who was actually there and witnessed this match explain what actually happened? (The previously referenced video above also shows the same kind of stuff happening too).

First watch the lower closest red alliance bot w/ no ball...(Appears to be placed on the field backwards looking at the launcher and the auto results...Was it penalized for crossing the truss? If so I certainly missed the flag. (though it isn't hard to miss as both flags were untouched throughout the match).

Then watch the blue close sidelines HP throughout the match and all the interaction between the head ref, and 2 field reset volunteers and the HP...What was that head ref (and the volunteers...3 all had input w/ that poor HP), doing on that ball switchout? Plainly a blue ball was on the field when he hands the HP another blue ball, then takes it away, then another is handed immediately to that HP in the very same move.....Ouch, it was flat hard to even watch. I couldn't imagine being a contestant in such a match on that field after watching that painful to watch mess.

-After watching that I'd have to flat say "if the mission is to improve the game"....I'd personally say scrap those sideline HP zones and return the ball to the field at the place where it went out, and do it quickly. But, I never actually agree w/ tinkering w/ the game design after the release....Play it as it was designed.