Quote:
Originally Posted by Brandon Zalinsky
I'd like to again specify that this would not lengthen events, as it would be equal to teams taking a timeout due to a damaged robot.
Also, can you elaborate on how the ability to record and replay the match would be nontrivial?
Good discussion guys, thanks.
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It's not the ability to record the match and replay it that's the problem - it would be pretty easy to set up a dozen GOPRO cameras around the field that would catch most of the action. We'll use some magic hand waiving to solve the other technical problems of starting and stopping the video, streaming the video to a screen the refs can access, and keeping the video in sync with the correct match.
The problem comes in with tracking calls the refs make during the match to specific actions on the field. Say your team issues a challenge "At 1:56 a penalty should have been called on XXXX for Y". Sure enough, the ref views the video and sees that the foul did occur.
How does he know the team didn't already receive the penalty for it? The scoring system isn't linked to actions on the field - refs just mark fouls, tech fouls, yellow and red cards as they go. And it's not always the closest ref that catches a foul - I've seen refs call them from across the field because the one nearby wasn't looking in the right direction.
This isn't football, where there's a stop in action after a few seconds of play and a chance to issue a challenge before further action takes place. Even in football, you lose the chance to challenge a call once the next play starts.
Solve the logistical nightmare of matching the calls that are made to the actions on the field, and you might have something. But I don't see an easy way to do so, and wouldn't want to put that additional burden on already stressed refs.