Quote:
Originally Posted by AllenGregoryIV
If they make this change I'll be okay with it but didn't other teams realize that the field reset crews would be slow at returning balls and how big of a time hit it was going to be to lose your ball out of bounds (also how much of a bounce it is to force the opposing alliance to lose their ball out of bounds). We have been talking about this since day 1.
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Weird bounces and odd angle shots lead to more balls out of bounds than you might think. It's hard to plan for, especially for balls bouncing off robots after a truss shot.
Free advice to everyone, put a human player in every zone!