Quote:
Originally Posted by Dival
As a couch in this year's game, I have to say that I hate my job. I've spent 45 days building the robot, and I want them to count for my winning, not the 2 days of competition. On the other hand, games also should be fun to watch, and a game which involves strategy makes great show for the audience (though in my opinion an amazing robot showcasing is always better). FIRST should work on balancing those ideals, and I think this year they went a little too extreme on the "strategy and communication" side.
I don't agree with you, I think last year's game done this job much better. In it 2013 was much easier to complete a basic robot (shooter and 1st stage climber) but also featured challenges for the veteran teams (ground pickup, 3rd stage climbing). This year, on the other hand, most teams could not manege to complete all game challenges successfully due to the harder challenge.
I am not saying that this is not a good challenge, but these are the facts. What I do say is that teams that did manege to complete the challenge could find themselves low in the seeding due to their alliances.
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I don't mean to come off as I like this years game in all honesty it is also disappointing to me. Looking around it there are traces of "vestigial game pieces" that hint towards the game having more challenges. Remember at the reveal how they talked about how much the truss can hold? Maybe the end game involved that. The autonomous period in order to be completed bare minimum can have 2 of the 3 robots on a team positioned against a wall and then driven towards the low goal with a ball infront of them. Past games had a level of depth that you just don't see in this years game. I just see little bits here and there that say this game was supposed to be something else but something happened. I think I should really emphasize the part when I said...
"Its a fine balance and I look forward to seeing what FRC learns from this years game when they put together future games."
It was my polite way of saying this year the game devs made in my opinion serious mistakes when they made this game and they need to learn from them. I don't mean to attract flak because making a game is hard. I would be interested to see how much money they put towards game development.