Quote:
Originally Posted by Paul Copioli
I agree with this above, but ...
This makes no sense.
To me, it's more like this: "The penalty values make every match a swing match. Thus, making it heavily reliant on referees implementation and interpretation of the rules."
C'mon guys. 50 pt penalty for inconsequential ball in another teams robot. I understand what the rule says, but think it is stupid. A rule like this should make it so the refs can determine if it was inconsequential to the score or not. Anyone watching this particular situation in SF1-2 could see what happened and the ball was immediately ejected from the robot. It was ejected much faster than even field reset can give the ball back to the human player.
These rules and point values are out of whack. Seriously out of whack. My comments after week 1 still stand.
Crazy game? That's one way of saying it.
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Yes.
My biggest problem with this game isn't just that it is too easy to get fouls. It is that you can get easily get fouls for things which barely hurt the opposing alliance, all these common fouls are technical fouls, technical fouls are worth 50pts a piece, and 50pts are enough to change the outcome of most matches.