Quote:
Originally Posted by Jared Russell
The first statement is of course true, but the coupling of catching, assisting, and defense with other robots' actions means that very capable facilitators may not frequently and consistently play on high scoring alliances, regardless of the number of matches. (How many triple assist cycles have you seen remain uncompleted because the scorer kept missing and ran out of time?) It all depends on the distribution of robot capabilities at the event. A given team's event OPR/CCWM is conditioned based on this distribution, a result of OPR's assumed linear scoring model being fit to the game's non-linear and dependent scoring functions. (Hence, OPRs between events are not really comparable unless the distribution of robot capabilities is similar).
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Agreed. Simply put, a team's OPR is partially a function of the teams it plays with; if subset of teams that the team is drawing partners from (i.e. the event) is limited in functionality, any team's OPR will be bottlenecked. However, the relative rankings within the event (e.g. number of deviations from the mean) still should suffice as a sufficient metric for those unable to watch the event.