|
Re: Ethics of Telling a Team "No"
Design wise this game has very easy tasks that rookie teams can try for the low goal or attempt a defensive goalie bot. Both are simple and easy concepts but to be pulled off at the competitive level is something completely different. Since a working low goal bot in order to function just needs a drive base every team does it. So doing it doesn't really give a rookie team the biggest sense of accomplishment. The goalie bot while also simple in concept requires a lot of thought and planning an amount that I would be startled to see a rookie team do. Since the height extension is limited to within the goalie zone the front of the low goals is open. I have only seen a goalie bot pulled off really well where it covers the high goal and the top of the low goal in one instance (if I am wrong please please please send me links). While possible the rules make it very strict in how well a goalie bot needs to be designed. If the robot is too flimsy it will lean to a side and go out of its 6 inch vertical extension cylinder, if its blocker is too slow then it is ineffective. If the entire team consists of low goals then the front is always out of goalie bots reach and in that instance the goalie bot is useful. Remember what teams have robots capable of scoring low goal? Every team with a working drive base. I expect any team that wanted to make a goalie bot would need access to field elements to test the robot. A lot of teams regardless of rookie or veteran don't have the space required to do such things.
So there it is, 2 tasks a rookie team can absolutely aim above and fall back on in case they couldn't make a high goal consistently, to me that makes this game designed fairly newbie friendly.
There is one slight issue though, all of the students have spent a lot of time putting together a robot and they want to see it perform to only what they designed it to do. They expect the best, they expect that all the hard work isn't for nothing. They want to see every function on that robot work because of the time and commitment. Remember though that it hurts man and the feels when you don't see your idea brought to life or executed as well as other teams. We all spent a lot of time putting together a machine that competes in this environment where the veteran teams don't just do the task they look cool. We all want to look like that veteran team we all hope that our robot can perform what we designed it to, regardless of weather or not its smart for the robot to take a shot at the high goal, weather statistically it makes more sense to just go low goal that requires disregarding every night these students spent on the robot because alliance members want to win.
So the solution is obvious: "Don't worry about winning and every alliance member will be able to play how they want!"
....
So the solution is obviously unrealistic.
|