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We had grandiose plans for multiple sensors and all sorts of complex controls, but in the end, our dead reckoning program works better. We may still throw a few impact sensors on just in case, but we found that our basic dead reckoning program works 95% of the time, even when we crash into a faster robot or hit human player stacks.
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Jeff Waegelin
Mechanical Engineer, Innovation First Labs
Lead Engineer, Team 148 - The Robowranglers
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