Quote:
Originally Posted by Daniel_LaFleur
Is that anywhere in the rules, or just interpretation?
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R21.
Based on LRI training, the provisions in part A (allowing small clearance pockets and/or access holes) are there to facilitate meeting part F (rigid fastening system to form a tight, robust connection to the main structure/frame).
We're looking for something that matches the provided bumper cross section (figure 4-8) as closely as possible for its entire length, with exceptions made to allow for tight, robust mounting. The bumper rules don't take into account robot mechanisms - your mechanisms need to be designed to take into account bumpers.
A lot of teams (most teams, probably) leave bumpers until the very end. They spend 6 weeks working on a beautiful robot, then give a freshman a single night to come up with suitable bumpers. Some years, it doesn't matter as it's relatively easy to manipulate a game piece over, under, or around the bumpers. Other years, like this year, the bumpers really play a big role in game piece manipulation for a lot of teams. Having the bumpers in place changes the geometry and motion required for the ball to enter the robot. Personally, I'm a big fan of making some bumpers as soon as you have a frame and strapping them in place. It'll help you remember to include
all of the constraints when designing your manipulators.