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Unread 12-03-2014, 23:09
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Cam877 Cam877 is offline
Mechanical Design Captain. Go MORT!
AKA: Cameron Hallihan
FRC #0011 (MORT)
Team Role: Leadership
 
Join Date: Mar 2014
Rookie Year: 2013
Location: Flanders, NJ
Posts: 50
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Re: Mt. Olive 2014 Footage and Match Length Issue

Quote:
Originally Posted by Answer42 View Post
I'll add my 2 cents in here. I like this game. It's simple and to the point. It encourages elegant design, allows low level teams to make a useful robot, and can still be dominated by a team that builds a sufficiently amazing robot. Seeding is definitely weird, and not fair in the slightest due to the nature of the game. But with good scouting and communication between teams the right alliances end up forming anyways. And it's refreshing to see 1 picks 43 instead of 1 picks 2, 3 picks 4, ect. G40 was awful in week one, but reasonable now. Defense is huge, but I wouldn't say it's the meta-game. Both the the finals of CVR and IE were primarily offensive matches. So really. The only aspect that's disappointing to me here is that we're hearing about this mistake from a third party source. First should have addressed this publicly, and I hope we'll see a blog post soon explaining why it wasn't addressed.
I completely agree with you on the game. The assists, even though most hate them, add a whole new layer of strategy to the game and ensures that good scouting and strategy is being done to take an event home.
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