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Unread 16-03-2014, 10:53
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Adam Freeman Adam Freeman is offline
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FRC #0148 (Robowranglers)
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Re: paper: 2014 HOT Tech Notes

Quote:
Originally Posted by JesseK View Post
Interesting design analyses.

I thought 254's '08 bot was a much better bot to emulate for this year's game than 1114's '08 bot. Simple lift, softer launches and a similar roller intake/outake - much more controllable than a punch. I suppose c.g. would be an issue, but with the ball in the 'up' position c.g. is an issue with 1114's design too.

Turns out either would work for specific robots, but 1114's probably better for the high goal. Yet I was more biased towards being the best ball handler than the best high goal shooter.

Tom, here you go:
http://www.chiefdelphi.com/forums/sh...2&postcount=12
We like both designs as concepts to work from. But we felt that the 1114 design was superior (atleast in 2008) for both ball collecting and high goal scoring.

As Chris mentioned, we basically started with the claw concept and designed around that.

One of the biggest benefits we saw in the 1114 design was the ability to get balls out of tight spaces. It's still pretty true....but the top roller with out side bars does require a higher level of driver precision than the Bombsquad (top roller and side bars design). 1114 had one of the best drivers EVER in 2008. Teams should take that into account when they are evaluating designs from past games.

We will probably need to add something to our design to assist with ball centering to make it easier to collect the ball. Right now that is one of the areas we can improve on greatly.
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