Quote:
Originally Posted by Whippet
Ah, ok. Every joystick axis has a number attached attached to it. The joystick.Get command basically checks a database for which axis number matches x, y, z, or the other axis names. I prefer to use getRawAxis because I know exactly the axis number I am calling for. It's really a matter of preference. If you prefer, you can use joystick.getAxis(y) to return the same value.
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Is there one numbers that is always associated with x or y?