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Unread 17-03-2014, 16:28
DjScribbles DjScribbles is offline
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Re: The Dead Ball Debacle

Quote:
Originally Posted by IronicDeadBird View Post
Imagine you could have infinite dead balls, and infinite balls could be introduced into play.

Inbound -> Truss+attempt at catch or shot towards low goal -> Instant dead ball

This means on robot can then move the dead ball off the field without fear of being suppressed or disrupted because a dead ball is not a priority target. I even saw some robots truss and the ball bounced into the low goal if that ball is considered dead before it goes through the goal it doesn't need to be thrown back into play.
Truss and catch is awarded the second its done and dead ball resets the cycle anyway.
This is one of the few scenarios that I could see the declaration of a dead ball being advantageous, but even still, I doubt it would provide any real advantage when you consider that: a) it takes a significant amount of time for a dead ball request to be processed, b) multiple dead balls means that no ball can be scored in a goal until all are cleared, reducing scoring potential to 20 pts per ball (10 for truss, 10 for catch), c) there are typically only ~5 balls of each color available in a given match, d) a ball is required to be stuck to be declared dead.

Additionally, any rules change that allows additional dead-balls in play can also add a limit of 3 balls on the field at a given time, or simply penalize strategies aimed at exploiting the use of the dead-ball card (which would be glaringly obvious).