Quote:
Originally Posted by Chris Hibner
I do agree with this. One of the guys from 67 works with me and I was discussing this with him.
The thought process for our pick list as far as shooting goes is limited to this:
1) can the team score in auton?
2) can the team score in case we're drawing strong double team defense? (In this case, we would change on the fly to let the other team score and we'd play assist. That usually confuses the other team for one or two easy cycles until they pick up on it.)
3) Can they do a truss pass?
4) Are they so good that we wouldn't want to play against them?
That's about it. All of our other pick-list criteria was centered around how well they inbound, pass, floor pick-up, defend, don't foul, etc.
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If 4 is true, I would assume 1-3 must be true. Agree on all those points, although not the order. I don't place as high of a value on Auton because we have a 2 ball, so only one of my partners needs to have one.
In both picks, I'd require (hence the numbering):
1) Willing to
cooperate with the agreed strategy. If you're getting in your partner's way, you're out. I don't care how cool your robot is.
1)
Ball Handling - pick up, hold onto the ball, and able to dispose of the ball to their intended location. I do not want to waste 15 seconds of my cycle waiting for you to pick up the only ball while you are undefended, especially if you are just going to get rammed and have the ball fall out.
1)
Ability to play defense - what else are they going to do while we're scoring? Drivetrains are more important than any previous year.
1)
Does not get stupid penalties.