Quote:
Originally Posted by Nathan Streeter
The not-calling-a-dead-ball-when-a-blue-ball-fell-into-a-red-robot? Well, if they had called it after 2-5 seconds, and the ball had immediately freed, the blue alliance could fairly feel frustrated that they now had to remove that dead ball and regain their assists on the new ball. Dead ball's aren't actually "Get out of Jail Free" cards... they come at a cost.
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This is false.* A ball stuck in an opposing robot is supposed to be declared dead by the head ref, and if/when freed, becomes field debris. The alliance that owned the ball is under no obligation to free it. It is, in fact, a get out of jail card, which is makes sense, as it's not the owning alliance's fault.
If an ALLIANCE’S BALL becomes stuck in an opposing ALLIANCE’S ROBOT, the Head Referee will signal an extended infraction of G12 (the assumption is that the ALLIANCE has already been penalized for the initial G12 infraction). At this point, the Head Referee will suspend the current CYCLE and re-illuminate the PEDESTAL, beginning another CYCLE for that ALLIANCE. If the stuck BALL is freed, that ball will be considered FIELD debris. [emphasis mine]
Quote:
Originally Posted by Nathan Streeter
Really though, that a match was replayed over 8 seconds lost at the pedestal is a very significant thing. We can all agree here that 8 seconds are often lost at the pedestal... it could happen for a host of reasons and I'm guessing most matches unfortunately have at least one instance of an 8-second pedestal-delay. Even more baffling is the concept that a 60-point cycle was missed in those 8 seconds. There's a thread on CD about the perfect cycle. If one had been accomplished by any alliance in only 8 seconds (including inbound time), then we'd all be sitting here congratulating the successful alliance.
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This is really what gets me. HQ thought that that was a good idea? Seriously?
*EDIT: Sorry, this sounds harsher than I intended.