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Unread 18-03-2014, 17:09
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Re: paper: Spanking the Children

Quote:
Originally Posted by cbale2000 View Post
I couldn't agree more. One thing that I've seen in recent years is that many teams no longer build a "robust" robot that's designed to handle the intensity of the game. The robots we all used to build prior to 2007 (the first year bumpers were mandated) make some of the chassis I see these days look like they're made out of tin foil.
Personally I think teams that decide to take extreme weight-reducing measures by compromising the durability of their bots should do so at their own peril.
...snip....
I don't think you fully understand the role velocity plays in hit energy. Yeah, pre-2007 some of the more thuggish teams built tanks and bashed opponents "back in the good old days", but most teams trying to play the games drove around and got beat on quite a bit. Frames have IMO actually gotten better. the KOP frame has a lot better durability to it than the KOP frames from 2004 onward. In fact, I would say it is nearly equivalent to some of the best from the 2007/2008 timeframe.

Deformation comes from energy. and Kinetic energy is KE=1/2*m*V^2. In 2007, most defenders only traveled at about 7 FPS or less. Now, may are hitting 10 FPS with some teams exceeding 12 or 14 fps even. When comparing the two, a 7 FPS robot has 1/2 the kinetic energy of a 10 FPS robot. 12 FPS robot is at 3X a 7 FPS robot. 14 FPS is at 4X the Kinetic energy.

I help kep a lot of teams running during the weekends, and this year, I am seeing a lot of fallout due to wires getting pulled out during high speed impacts. Its a rough game.
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