Quote:
Originally Posted by marshall
No no no... he's right. 900 just sits in the corner the entire time. ;-)
In fact, 900's robot sits so still that some say it doesn't even have wheels.
EDIT: It seems the original post was removed too... intriguing.
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I removed my original post because parts of it were not necessarily GP.
Would I be wrong in saying that cycle time is what makes your game strategy effective. With the added ability to have 2 robots on the the opposite side of the field to receive the ball and score it.
Seeing as you've said that once you release the ball
you do not move to assist in defensive play, you effectively allow your opponent team to do whatever they please on their scoring side of the field.
Meaning there would be significantly less defense played on the scoring team of your opponent, while the scoring teams on your alliance could have to face up to two opposing defending robots at any given time. The possibility of making it much harder for your two scoring robots to complete the cycle quickly.
Don't get me wrong, I really like your team's full court assisting strategy. However, this past weekend I finally got to see how defense is really key in successful elimination play.