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Re: Smart team vs. Good Team
In direct relation to this year's game, Aerial Assist, a "smart team" will likely have a higher percentage chance to win the game versus the chances of a "good team" assuming you interchange them in any given match. This is primarily due to the necessary cooperation to do exceedingly well; knowing each robot's strengths and how best to align them is a key this year.
I will go out on a limb and say many of more recent years, the opposite was true - a "good team" had a higher chance of winning than a "smart team" in any given match where you could interchange the two teams in question. Logomotion? If you couldn't hang well, hang out in the middle and slow down the other alliance. Your minibot (deployment system) not great? Don't bother.
In a year like Logomotion, the "good teams" carried play. A year like this one, all robots carry play. The value of each individual robot to the overall scheme isn't influenced by robot capabilities as it once was; robots are valuable commodities, whether a box-on-wheels or the FRC equivalent of an aircraft carrier.
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Team Resume
562 "S.P.A.R.K." - Student Programmer 2008-2011, Field Coach 2011
3623 "Terror Bots" - Technical Mentor, Field Coach 2012 - Present
Volunteer Resume:
BattleCry@WPI 12, 13, 15, 16 - Queuing
BattleCry@WPI 14 - Field Reset
Granite State District Event 2014 - Team Queueing
NEFIRST District Championships '14,'15,'16 - Team Queuing
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