Quote:
Originally Posted by Andrew Lawrence
As compared to previous games where the weak robots on an alliance are made to play defense, feed their teammates, and are given the minimal amount of scoring objects possible.
Regardless of the game, bad robots aren't going to be asked to be performing integral scoring roles in winning a match....
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I think it's fair to say teams go into competitions wanting to see their robots play the game by doing offensive things. It's inspiring to see the catapult you worked hard on fling a ball, not so much to watch it remain idle. Think of quals specifically, previous years it was okay if less effective teams on an alliance tried offense and failed, it wasn't good and most of the time it's not the optimal match strategy, but it was okay. Less effective robots failing didn't break the alliance and more effective robots could win matches without having to ask teams to give up the chance to see their robot do offense. This year less effective robots failing no longer results in just not getting points it actively punishes the entire alliance. There are many more matches where the alliance has to ask a specific team to give up the opportunity to see their robot in action for the sake of the match. I'm not saying those didn't exist before but it happens a lot more in this game than in others and that's not a good thing.