Quote:
Originally Posted by Racer26
At ONTO, their partner accidentally caught the opponent's TRUSS shot. At ONWA, they were damaged in a collision which left a part of their robot hanging >20" outside the frame perimeter. The robot that caused the damage only got a 20pt Foul for that action.
+1
The fouls and field problems are breaking this game. Anybody have stats on what percentage of elimination matches are being decided by fouls, compared to past years?
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I forgot the exact number but the its around 5 times.
Arial Assault is a broken game and, with a plethora of new rules updates the GDC seems addicted to making it worse. Here the 12 step program:
1. Lower all human player penalties to regular fouls.
2. Stop making strategy changing rules updates the day regionals start.
3. Get an apple I or comadore 64 for field timing so the hot goals turn on at the right time.
4. See #3 and replace hot goal with robots being enabled and disabled.
5. Make the inbound an assist. No more having to hold the ball for half an hour to get the 1st assist.
6. Develop a system of immediate rematches for when things go wrong.
7. Create a proper inspection protocol for eliminations.
8. Remove refs ability to retroactively DQ a team or alliance due to an inspectors mistake.
9. Remove penalties that hurt offensive plays under heavy defense.
10. Make ball tracking and assist crediting ether all electronic or the job of 1 ref per alliance.
11. Remove rules that can not be enforced evenly throughout different events.
12. Inject some common sense into penalty judgement.