Quote:
Originally Posted by pfreivald
D. ... Professional game companies spend literally thousands of man-hours playtesting and revising game rules before they hit the market, and at least hundreds of man-hours playtesting any rules changes before they're made, and yet they still have unforeseen issues once the game is released to the creative and motivated public. This is not possible with FRC, which means that more flaws will make it to the field.
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Why is it impossible to test an FRC game? There were six Robot in 3 Days teams this year. Why not invite them to HQ to playtest the game ahead of time? Have them play out the game video instead of those silly animations. Place a restriction on those who work on the "official" Ri3Ds that they can't have contact with FRC teams besides what is released at Kickoff for the first week of competition so as to keep it fair.