Quote:
Originally Posted by Grim Tuesday
Why is it impossible to test an FRC game?
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I didn't say it was. I did say "literally thousands of man-hours" of playtesting, though, and I think you can figure out the logistics of that one well enough.
(An added difficulty of why it is to some degree impossible to test an FRC game at all is robot variability and out-of-the-box thinking of tens of thousands of people. That's the peril of an open rules set...but people complain about the closed parts stifling creativity, too!)