Quote:
Originally Posted by George Nishimura
Regardless of how many 'carrots' you provide. If we talk on a points per second ratio, and the assumption that point prevented = point scored, there will always be means of gaining points that are not within the original intention of the game.
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Not remotely true - 2013 was often ineffective to the point of removing points from your score. Truth be told - that game was phenomenally designed. It was incentivized and scoring was easy. Furthermore the penalty for a miss was effectively 0 so there was no real downside to having teams try to score.
At higher levels some defense started to occur but, as evidenced by the world champs, the optimal alliance involved 3 robots running and gunning.
I might come back to your other points later but it's been a long night.