Quote:
Originally Posted by Andrew Schreiber
Not remotely true - 2013 was often ineffective to the point of removing points from your score. Truth be told - that game was phenomenally designed. It was incentivized and scoring was easy. Furthermore the penalty for a miss was effectively 0 so there was no real downside to having teams try to score.
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Not quite true... Disc shortages did effect gameplay that year. We ran out in a few matches, partially because partners were missing. Of course, this was only very rarely a problem, and we never had to tell partners not to load discs to allow us to score them.
I totally agree that what made 2013 so awesome was in part that everyone was incentivized to score, even if they couldn't do it very well.