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Re: The Cyborg Player
One idea I had earlier this year was if we could integrate an oculus rift into the driver systems. What you could do is have it display a camera feed to one of the drivers and the camera or some peripheral would be mounted on a mount with and x and z rotational axis that would move with the drivers head. so that driver would be able to aim easier, you could create a HUD with cross hairs for aiming, or any number of things, and the other driver (probably the main drive base controller) would still have a full field of view over the field. I can't imagine it being that hard to implement this, there are already open source oculus rift libraries available. At this point I think that's about as close as we can get to "cyborgs"
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