While at the Peachtree Regional, I noticed in a couple of matches in quals that the missed auto balls that got scored in teleop were still given 15 points per ball, and those points were in the auto points category. I was scouting in those matches, so I really didn't pay attention the scores until I saw a match where no robot had made any of their auto shots, but one alliance had gotten 45 auto points, when only mobility points were in play during auto.
I watched some of the recorded elims, and in particular, our last quarterfinal match (QF2-2) had the same issue pop up:
http://www.youtube.com/watch?v=RFCyy...are&t=7h23m52s
The blue auto balls that were missed were scored as non-hot auto scores when they were scored in teleop. The red alliance's missed auto ball was scored as normal when pushed into the 1 pt goal. While the final score of that match was 133 - 146 Blue, it's not farfetched to say that the scoring errors may have contributed to the loss. 2974 made a last second shot that caused the blue alliance to go up by 13. Our drive coach and 4509's drive coach are smart enough to know, that if blue would've only been up by 3, we would've pulled a defender off 2974 and gotten in one truss shot or a 2 assist low goal cycle to guarantee our victory. In the end, this is all speculation, and we can only blame our loss on our missed auto shot and shooter's failure.
The point I wanted to bring up though was while reffing inconsistencies will exist in this game, scoring inconsistencies should not. From what I heard, the screen for scoring auto is the same as the screen for the 0th cycle, causing a lot of confusion for some of the refs. In future events, I advise all teams to ensure their missed auto balls are scored properly, so this scoring issue doesn't go unnoticed and can be resolved promptly. The scoring issue happened throughout Friday, and several close matches were likely determined by the scoring error, and it could have resulted in different alliances in eliminations altogether. Work with the refs to make the gameplay as smooth as possible.
-Anupam G