Quote:
Originally Posted by Austin Veseliza
Thank you very much for this advice! Unfortunately, we have already tried that. This doesn't work for us as we have grounded the assembly by one of the motors, which is raised from the XZ plane. When we constrain a face it tries to move the model so that said face is on the XZ plane, but is kicked back by the grounded motor. We would love to know of a way to constrain a face to be parallel to the XZ plane without having that face be mated or flush with the plane. If you are aware of how to do this, we would appreciate your advice.
Thanks again for the help so far!
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You could always un-ground the motor, constrain it, and then re-ground it!
You can also offset a face from a plane by typing in the value you want it to be offset by when you constrain it by clicking the three dots on the small menu that appears, which brings up the
big menu where you can type in the value. (disregard the arrow, not my picture, but the offset box right above it.)
The next time you make an assembly you should right click on the first part you place and click "grounded at origin" so your assembly is in the right place.