Quote:
Originally Posted by aryker
I find this concept of "forcing teamwork" extremely frustrating. Every team, by definition of being a team, ensures that the students are doing teamwork. Throwing in two more randomly-chosen teams as alliance partners and forcing you to rely on them to succeed is just excessive. It's very demoralizing for the kids to have their awesome robot, which they spent so much time and effort on(as a team, don't forget), be seeded at a horrible spot due to a random number generator and a game that forced that random number generator to be a deciding factor. Ultimate Ascent was, in my opinion, one of the best games FRC has ever seen because it was a game where one great robot could carry their alliance, while at the same time, 2 or 3 great robots in alliance together made things even more awesome.
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Then what it the point of having alliances if you want each robot to just do their own thing? We should just play one on one if that is the case. In understand it can be frustrating to end up ranked low because of partner pairings. I've been there too, but only creating games that teams can win on their own is not pushing the teamwork between teams (coopertition) that FIRST wants to promote.