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Re: Buyers' remorse / Pig in a poke
Quote:
Originally Posted by notmattlythgoe
I don't think the seeding is any worse this year than it was for Rebound Rumble, and it's nowhere near as bad as week 1 of Breakaway where you could beat an opponent and end up ranked below them as a result. This game forces you to actively think of ways to create assists, and even with the "pizza-boxes" there are ways to do that consistently. This is not a game that you can win on your own, and I'm perfectly fine with that. I think they did a better job of trying to force teamwork this year than in the past.
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Emphasis is mine.
I truly believe this was the core goal of the GDC with this game. If I am correct, then they achieved their goal, and I for one, really like that as the objective.
Now here comes the "but".
Too many other aspects of this game fell short of the standards FIRST has demonstrated over the last few years. Threads like "Hot Goal Timing Issues" and "paper: Spanking the Children" are examples of the frustration teams are dealing with (Martin's proverbial Pig).
In defense of both FIRST and the GDC, I understand how difficult it is to develop a game each year that is a serious challenge to the elite teams as well as having contributions to the game that the struggling teams can achieve. Although, I believe they missed the mark this year.
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CalGames 2009 Autonomous Champion Award winner
Sacramento 2010 Creativity in Design winner, Sacramento 2010 Quarter finalist
2011 Sacramento Finalist, 2011 Madtown Engineering Inspiration Award.
2012 Sacramento Semi-Finals, 2012 Sacramento Innovation in Control Award, 2012 SVR Judges Award.
2012 CalGames Autonomous Challenge Award winner ($$$).
2014 2X Rockwell Automation: Innovation in Control Award (CVR and SAC). Curie Division Gracious Professionalism Award.
2014 Capital City Classic Winner AND Runner Up. Madtown Throwdown: Runner up.
2015 Innovation in Control Award, Sacramento.
2016 Chezy Champs Finalist, 2016 MTTD Finalist
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