Quote:
Originally Posted by TheCascadeKid
To clarify, are you saying that because high-ranked alliances have to wait until the very end to choose a third robot, they end up losing because sometimes their pick isn't functional?
I agree that it can be difficult (if not impossible) to win this year with a broken alliance member. However, it's a very game-specific problem: while last year it certainly wasn't fun to have a broken 3rd robot, it wasn't necessarily something that could sink an alliance with two solid robots.
That being said, it's week 6. We only have one week of regionals left before higher-level competition (district and world championships), and at those levels functionality is more or less guaranteed for all robots there. While I'm not stupid enough to suggest that no robot ever breaks in St. Louis, there are enough teams there at a high enough level so that this just won't be a problem.
I hear what you're saying, but at this point in the season I don't think it's possible to make a real difference. It's an interesting concept, though.
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Note also that the alliances will have 4 robots in St. Louis. I haven't looked at the draft order, but I assume it snakes back so the 1st alliance gets two straight picks.