Quote:
Originally Posted by Abhishek R
Check, check, and check. But if you've been reading, teams have done this, and this year is different because you DO have to rely on your teammates to maximize points scoring, unlike last year, you're right. But what's to prevent the other alliance fom completely rolling over you due to a randomized schedule?
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1> If an 'uber' alliance forms against you, it won't matter what year or game it is, you'll most likely lose unless you are also on an 'uber' alliance
2> If it's because your alliance is made of 'brave little toasters' then this is your year, because (unlike last year) those 'toasters' can actually help your alliance (as long as the alliance plays as an alliance and not a collection of teams).
<-- This more than all else.
I know that is is very difficult to rely on total strangers, and this game does require that. That said, collaboration is a good thing in FIRST, and I suspect will be part of the next few years games.
Quote:
Originally Posted by Abhishek R
The average team barely has the resources to manage their own robot. Now I'm hearing that if they want to win, they need to be bringing up all the other teams in their area, and then fixing mechanical and software issues for every one of their alliance partners at the regional. That's just spreading teams too thin.
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Which is why the elites are still rising to the top.
Average teams are average for a reason.
Quote:
Originally Posted by Abhishek R
To even further what I'm saying, we pretty much did exactly what you've been saying. But I would consider our team to be fortunate due to a relatively large base of members and experience.
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... and we didn't because we are still building our program (but we're heading in the right direction

).