Quote:
Originally Posted by cjl2625
Our team has gone through a few joystick options, but we've settled on double joysticks.
We have one joystick that has X/Y axes used for strafing, and second 3d joystick where we only use the Z axis (for rotation).
Xbox controller comes in second-- X/Y on the left for strafing, and X on the right for rotation
As for a single 3d joystick, I find it really hard to control
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That is what I figured most teams were doing. I want this to be an integration with tank drive if at all possible, I would hate for our drivers to completely learn a new scheme of controls. However if the scheme that you described first seems to work I'll give it a try, I just wish there was a better method for rotation.
With this robot built in the off season our drivers will have plenty of time to practice. Thanks.
Quote:
Originally Posted by Tyler2517
Mechanically i would like to see how you plan on using window motors to steer with out using a coaxle.
One more thing to watch for is the wires getting tangled up if you are not running a coaxle.
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The window motor simply turns the bracket the wheel is mounted on, it's a proven concept.
If the modules are limited to a rotation of 90 degrees I don't see wire tangling being an issue.
Other thoughts:
In response to the xbox controller, I was thinking on using the analog triggers to control rotation.
Would handling rotation through the use of buttons (off of the cypress board) be a feasible control scheme? Or too hard to control?