Quote:
Originally Posted by KGenson
We shouldn't blame the people who designed the game for the flaws in what they designed? Who should we blame then?
The issue with the fouls isn't that they exist. Fouls are necessary to shape player behavior and ensure safety and fairness for people and robots. The issue is that the fouls are being inconsistently enforced. You can't design a strategy around an arbitrarily enforced rule set.
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That isn't what I said at all. My point is that we need to cut this culture of negativity and focus on what specifically is contributing to the bad experience. The game as a whole works on multiple levels, provides a decent bit of action under certain circumstances, and has roles for each "level" of team. The game isn't fundamentally broken, there are just a few key aspects that are not positives.
I don't think you would believe that someone would actually argue that the existence of fouls is the issue in a game.