Quote:
Originally Posted by Kevin Sevcik
It's not about the robot, but students do spend 6 or more weeks building that robot, and they're kind of invested in seeing it work and do what they designed it to do. A game that encourages a team to give up on a system because it's not working 100% is a pretty frustrating game for a lot of people to play.
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I think if the GDC had given us lead time about the increased interactivity this year (e.g., see how the FTC GDC is giving an early statement about the water game next year), more experienced teams could have helped with managing the expectations of the newer teams. The older teams could have said "don't spend time on trying to accomplish every task, instead focus on doing specific tasks very well." As was pointed out, a single robot doing poorly had a much less impact than this year. In 2012, we nearly tied an alliance of three robots that placed 2-3-4 at our regional when our two alliance partners didn't even show up. I can't imagine that we could pull that off this year. (And I don't have a problem with that so long as we can prepare.)