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Unread 03-04-2014, 13:17
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Anupam Goli Anupam Goli is offline
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Re: Serpentine Draft

Quote:
Originally Posted by BBray_T1296 View Post
-Just because you are seeded #1 (or in the top 10) does not mean you deserve to be there. We play too few matches to get a perfectly fair schedule. Some people will get to the top (and randomly, yes, consistently) because they get good schedules. On the reverse, some good teams get bad schedules and seed poorly for no other reason. Powerhouse teams are ones who win regardless of the luck of the draw.

-Just because you are seeded #1, does not mean you have scouting worth a grain of sand. If the #6 seed knows a thing or two about each robot, then of course they are going to select more suitable partners for their alliance, serpentine or not.

-Are upsets really a bad thing? You make it sound like: "If the #1 seed is not winning, the system is broken." Would not the best solution be then to just remove the eliminations altogether? Just seed #1,2 and 3 and here's your banner? I think anyone will admit this is too far, but where is the line? The system is the way it is, it is, in actual fact, not hard to comprehend in the slightest, (My 70-something grandmother and her sister came to a regional and understood the draft immediately).

-Not one single post in this thread has actually suggested an alternative system that is
a) as "difficult" or easier to explain
b) not so one sided as to defeat the purpose of eliminations altogether
c) half as good as serpentine


- I've gone to the peachtree regional every year for the last 6 years. In the years I was referring to, the #1 seed definitely had the most dominant robot at the event. I will say this year's #6 seed at Peachtree definitely had the strongest alliance at the event, but nobody was expecting the #1 and #2 seeded alliances to lose in quarters.

-Each of these teams had great scouting. Even if they didn't, do you think that none 8 teams that were on the #1-#4 alliances this year didn't have the scouting to make a good 2nd pick? I know that great scouting is essential, because scouting cost us 2 regionals last year. Trust me, each of the teams tried to find the best partner, but after 1683 and 832 were gone, the list of good 3rd robots was very small.

-Upsets aren't a bad thing, the teams that build the greatest alliances SHOULD be rewarded. The problem is, like I said, at weaker regionals, building the best alliance is often only possible in the lower seeds. This encourages sandbagging a match to get a lower seed, especially in a game like aerial assist, where like others have said, the top 2 scoring robots aren't exactly the best alliance.

I personally don't think changing the way alliance selection happens can help mitigate this issue, I just wanted to bring up that Death By Serpentine isn't limited to small events, and in fact exists at larger events. The end solution would be to bring up the level of competition, but that's another discussion.
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