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Re: Computer generated initial alliances
The scheduling algorithm focuses on minimising repeated alliance partners while also trying to limit the number of repeated opponents and the number of times you see the same teams in either role.
While the algorithm is great for standard regional events (50+ teams and around 10 matches) and gives a reasonable schedule for all events, it struggles a little when the number of teams is between 2 & 3 times the number of matches per team.
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