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Unread 03-04-2014, 23:37
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AKA: Harsharan "Harsh" Dhaliwal
FRC #2073 (Eagleforce)
Team Role: Mentor
 
Join Date: Sep 2011
Rookie Year: 2010
Location: Sacramento, CA
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Re: Computer generated initial alliances

Quote:
Originally Posted by katkimball View Post
Thank you Shnabel FRC #0314 for the link that answers so many questions!

I was sure there was a different algorithm for district events as we had 36 teams and 12 matches so no surrogates and yet played against the same team 3 times and never played with at least 4 teams.

I now see there are other factors that figure in to the equation.
I used the algorithm to generate a match schedule for an event with just 22 teams at it. Worked fine in making sure that teams did not get the same alliance partners/opponents too many times, and that was to my surprise, I expected that teams would have to play with each other several times because of how few teams there were, but this was not really the case. However, some teams had to play back-to-back matches.
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2011 Sacramento Regional Finalists; 2011 MadTown Throwdown VIP Excellence in Engineering Award; 2012 Sacramento Regional Innovation in Control Award; 2012 Silicon Valley Regional Judges' Award; 2012 CalGames Autonomous Challenge Award; 2012 MadTown Throwdown Finalists; 2013 P0W3RH0U53 PWNAGE Gracios Professionalism Award; 2014 Central Valley Regional Innovation in Control; 2014 Sacramento Regional Innovation in Control; 2014 Curie Division Gracious Professionalism Award; 2015 Sacramento Regional Innovation in Control