Quote:
Originally Posted by Lil' Lavery
...But that hasn't always been our design goal, and that's certainly not the driving force behind all the students on my team or other teams. I've seen a multitude of students who'd rather build a "cool" robot than a winning one. They wanted mecanum wheels and turreted shooters, even if they rarely possess the strategic value on the field to be make them worth the investment in the build season...
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I agree with you completely, but I think your argument misses part of their statement (perhaps an subconscious/inadvertent part). Specifically, "when you tell your kids"...So if they tell
you, the issue is moot. More power to them! But if you're trying to dictate to them, it can cone across as heavy-handed and contrived. We can want what we want, we can try to explain alternative approaches, but in then end the goal is theirs. Of course, this also means we can't afford to the reverse: force it to be about winning when that's not what students care about-we can't assume student motivations (making intra-student disagreements tricky).