Quote:
Originally Posted by KGenson
Okay, having gone through a second regional, I'm definitely the line that this game is a good idea that was terribly executed. The refs were completely overwhelmed, and we actually lost a match because a possession wasn't counted. Not that it really mattered in the end, but it's incredibly frustrating to have your last match end on such a sour note.
The subjective nature of the game also makes ranking by win/loss a complete joke. I think FIRST should have made Assist points the primary determining factor for ranking, and then made win/loss a tiebreaker. In spite of the name there wasn't a lot of assisting going on during the qualifiers, with far too many teams just taking the ball and playing it themselves.
Still a lot of fun to watch though, especially in eliminations.
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I would argue that making the game scored primarily with assists would further the dependence on a good alliance in Qualifying. Some teams (not always the best) would get lucky and have a good alliance where all 3 robots work. Or you could have a bad schedule where none of your alliance robots work, your robot carries the match and you would still lose because you have no assist points.
With assists, this game is already very dependent on your teammates working. Making assists the primary method of scoring for seeding would incorrectly reward teams for winning the proverbial lottery and having good alliances.