Quote:
Originally Posted by AllenGregoryIV
I want to talk a little about what the GDC did well in Aerial Assist.
Human player role - I have never liked the idea of human players (and I was one for two years in HS) but I think this is the best implementation we have ever had. They don't get to score points directly but they can have a big impact on matches. The human players have to work well with the robots to get efficient cycles. And we are off the trend of having them heave full court shots at the end of matches. Though they did have a impact on a few matches in 2012 and 2013, I don't think that aspect really made the games any better.
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I agree completely with all of your other points but disagree with this one point. (A) Many if not most of the major foul points have been accrued by human players, thus nullifying thousands of man hours which an entire team has devoted to the construction of the robot, not to mention the strategic planning of the game play.
(B) At the two regionals we've attended I (along with hundreds of others I'm sure) thought I'd pop a blood vessel in my head from screaming for the human player (on our alliance) to "JUST INBOUND THE BALL!!!". There were MANY times when a human player
ambled over to input the ball or held on to it until the absolute perfect positioning of the receiving robot. In one of our matches he remained behind the driver station getting caught up in the action on the other side of the field while we were waiting for the inbound. --WAY TOO MUCH input/game control on the human player this year. Hopefully this never happens again. A single human player has adversely affected many dozens of match outcomes this year--and that translates into not just affecting his team, good or bad, but the entire 6 teams on the field and, ultimately the overall standings of all teams in the competition.