Quote:
Originally Posted by Jay O'Donnell
Thats not the games fault though. Train your human players better and get on other teams' human players to run and inbound quickly. These are things that can be fixed, they are not faults with the game (however I do agree with your point about how many slow/incompetent human players there are this year).
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I'm all for training HPs, my own and my allies' (no fouls yet, knock on wood). That said, I think we sometimes forget who these HPs are. Some of them are fantastic, smart, Johnny-on-the-spot players that work this game like variety athletes. And some are good kids that just freeze or crack under the pressure. They stand with a ball for 20 seconds and the entire stadium screams at them. I've lost track of how many times I've seen this, not to mention other errors. It's frustrating for all parties, but I can't imagine what it's like for the HP. I feel terrible about what's happened to some well-meanig kids this year.
I don't know how some teams pick their HPs, and while I personally would want to spare someone of that, I understand there must be other considerations that get them out there in the first place. Yes, HPs have always been able to ruin matches for their alliance, but usually it's harder and less public than this. I know the mistakes aren't on the GDC, but the publicity of it is painful. At least in Lunacy people understood how important and difficult the role was.