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What FRC game aspects do like/Dislike?
I am curious to know what FRC people prefer to have in FRC game. I'm not talking about specific games, but over arching concepts. A lot of people are complaining about this years game, but I think it would be more productive if we also talk about what we want in FRC game. I don't want this to turn into a hate fest, so please list both likes and dislikes.
Like:
1. Real Time (unofficial) Scoring
This makes the game easy to follow, and exciting for the audiance.
2. An "end Game"
I like the idea of a game that has two different tasks. It gives options to the teams, and it makes the end of the match exciting.
3. Simple Seeding(sp?)
This makes everything simpiler, win a match +2 points, tie +1, Loose +0. I am also OK with stuff like the cooperation points.
Dislike:
1. Opportunities for High Speed Ramming
I enjoy watching a good offensive team getting shut down by defense. I consider it good strategy. However, I dislike high-speed ramming because it can damage robots that teams have spent weeks working on.
2. Unfair Fouls
All fouls that I have ever seen in FRC make sense on paper. They are there to get rid of loop holes in the game. However, in reality they end up being really unfair. The biggest offender I have seen is the possession of the other alliances game piece. It needs to be there for the game to function, but it also killed some teams when a ball accidentally fell into their robot.
3. Single Game piece play
Having only one game piece makes everything more stressful. For example: when a ball gets stuck in a robot and the return time for a ball that gets bounced out of the field.
Last edited by valeriemoore : 06-04-2014 at 22:31.
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