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Re: What FRC game aspects do like/Dislike?
Some of these may not be game-inherent
Like:
1) Low frequency of ##-0 or 0-0 matches (though this has definitely improved with adding, instead of subtracting, penalties)
2) Higher level of play in elims than quals
3) Real-time scoring + final scores shortly after match end
4) Relatively straightforward rules
5) Challenge veterans / accessible to rookies
6) Relatively easy to score in auto (like 2011-2014)
7) Multiple tiers of scoring (eg low, middle, high goal)
8) Game pieces that are easy to obtain or enough come in kit/FIRST Choice
Dislike:
1) Relatively easy to earn red cards (eg 2011)
2) Tetrix minibots
Interested to see again:
1) Allowed to have arbitrary number of game pieces (in a game with a lot in play, eg Aim High)
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